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Old Nov 13, 2009, 03:58 AM // 03:58   #1
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Default Tone Down Blind [Reason Inside]

Bsurge and EDA being the top culprit, blind is pretty brainlessly overpowered vs melee because it can shut them down completely and constantly, given the current recharges and effects.

My suggestion is to tone the miss ratio to at least 75%, if not 50%. This in turn can allow melee to still score some form of auto attacking damage while still giving blinders a viable chance to reduce their outputs. It'd be better than simply reducing durations because there're already more than enough buffs available with rune of clarity, shield mod, Featherfoot, Life Sheath, RC, etc..

It'd be alot more lenient on meleers, offering them hope at having a fighting chance to effect some kind of output vice being totally, utterly and completely useless! I've even seen EDA dervs in HA nowadays, and most HAers know that it's usually unheard of. Nerfs keep forcing players to resort to the next best thing, and blind's been OPed for a pretty long time now. I say cut the mindless OP'ed auto-attacking from EDA and 1-1-1-1-1'ing from bsurgers by simply toning blind down to 50-75% miss chance [pref 50%]. It can still stack with things like blurred vision or Price of failure, but it won't hold too much OPedness on it's own.

How do ya'll feel about it?
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Old Nov 13, 2009, 04:03 AM // 04:03   #2
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How about we tone down EDA and bsurge instead of a perfectly fine condition?

/notsigned untill anet removes knocklocks
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Old Nov 13, 2009, 04:06 AM // 04:06   #3
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The only way I'd agree with that is if they'd only cut off 1-2 seconds from bsurge/EDA and increased the recharge of EDA's enchant to 30 sec. I just hope that they'd not overkill BSurge/EDA like they've done so many other skills..

and Knocklocks promote SKILL imho, so removing kd-locking would only make PvPing that much more terribly talentless.

/notsigned on ur kd-lock suggestion.

Last edited by Regulus X; Nov 13, 2009 at 04:09 AM // 04:09..
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Old Nov 13, 2009, 04:42 AM // 04:42   #4
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You melee people hit too hard. No thanks.

Be a good player and deal with it.
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Old Nov 13, 2009, 05:39 AM // 05:39   #5
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http://wiki.guildwars.com/wiki/Sight_Beyond_Sight says hi!

learn to counter, or dont play physical.

http://wiki.guildwars.com/wiki/Antidote_Signet
my personal favorate.

Last edited by majikmajikmajik; Nov 13, 2009 at 05:47 AM // 05:47..
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Old Nov 13, 2009, 05:43 AM // 05:43   #6
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blind is perfectly balanced.

there's tons of condition removal skills that are cheap and spammable

there are inscriptions that reduce the already short duration

and while a bsurge ele may be able to shut down a melee, stripping or interrupting that eles attune will make him stop spamming 10/15e skills real quick.

hexes are the OP thing, not blind

/e by the way i made you a new ava:

Last edited by Gift3d; Nov 13, 2009 at 07:27 AM // 07:27..
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Old Nov 13, 2009, 05:53 AM // 05:53   #7
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I'd just change the skills that apply blind to be honest. Constant blind is unbalanced, but blind itself is fine.

Last edited by Kattar; Nov 13, 2009 at 01:13 PM // 13:13.. Reason: No usermodding please
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Old Nov 13, 2009, 06:04 AM // 06:04   #8
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There are plenty of ways to remove blind. The OP thing isn't the condition, but the ability of eles to apply it so often.

Honestly, changing blind from 90 to 75 isn't going to help out that much. means u will get lucky a little more often, but will still effectively destroy your ability to chain attacks.
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Old Nov 13, 2009, 07:20 AM // 07:20   #9
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You should really do everyone a favour, and just remake Random Arenas in a whole thread to yourself considering you already have two and probably are working on the third one at this rate.

ON TOPIC: I believe monks generally bring Condition removal, I also believe that there are secondary professions for a reason so you can build around what will shut you down.
But I wouldn't go as far as suggesting a Warrior take Holy veil, because thats just plain silly
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Old Nov 13, 2009, 08:28 AM // 08:28   #10
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i know a guy that made quarter knock lock trough blind

on topic :dshot/pblock/divert bsurge = gg
divert/disenchant eda = gg
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Old Nov 13, 2009, 08:44 AM // 08:44   #11
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I agree with OP. Blind is the only condition in game that renders whole sub profession (melee) virtually completely useless. It is also readily available for most primary professions and easily applied.

I play both melee and casters and can honestly say that there is nothing that makes me swear as hard playing a caster as gettin blinded playing melee. Casters can still do something if backfired or dazed etc. Dazed is also much harder to apply for most profs (that even have it).

Examble: Blinding Surge ele can shutdown any melee not carrying condition removal permanently and completely with ONE skill.

Well, perhaps it would help to tone down some of the blinding skills that are now spammable =)

Majik: Sure, there is a counter to everything in this game, but it is somehow lame that, for example, all melee builds should start with condition removal. That removes a good deal of diversity from the game. And blind (or skills causing blind) is still not balanced with the rest imho.

I may have to emphazise here that I play RA a lot =) (can't rely there being a monk etc.)
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Old Nov 13, 2009, 09:18 AM // 09:18   #12
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blind is good as is

the problem is some skills like bsurge and EDA, just change them a little

increase energy/recharge/blind duration on bsurge so it still has similar effect toward teams without condition removal but not spammable

for EDA just make it end after 3~8 hits or something, and increase recharge

spamming is the problem, people need to learn to use blind efficiently, not spamming. change some of the blinding skills

also change blind to 99% miss for ranged and maybe 75% for melee, or just stay the same. bows and spears can try to stay out of range to avoid constant blind, but melee cant. melee needs little love
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Old Nov 13, 2009, 09:38 AM // 09:38   #13
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Ok. I agree with Boba Chick too =) Blind is ok, but some of the skills causing it are not.

Blind should be used to disrupt attack chains or to buy a little time to do your own magic, but not for complete shutdown (unless your whole build is aimed towards blind shutdown). Other conditions, in a way, do just that: slow down (cripple), disrupt (dazed), tone down (weakness) without being OP.

Last edited by Krystaf; Nov 13, 2009 at 09:42 AM // 09:42..
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Old Nov 13, 2009, 11:34 AM // 11:34   #14
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u cant invest any points in it even if u wanted to and if ur already secondary to take death pact signet why shouldnt u take sight if u feel that pissed aswell?
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Old Nov 13, 2009, 12:18 PM // 12:18   #15
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Quote:
Originally Posted by The Drunkard View Post
How about we tone down EDA and bsurge instead of a perfectly fine condition?
Thats it , nothing else. Nerf problem , not go around it.
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Old Nov 13, 2009, 12:46 PM // 12:46   #16
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Only reason its OP is because your monk doesnt know how to use Dismiss condition or some other condition removal. Blame them.
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Old Nov 13, 2009, 01:14 PM // 13:14   #17
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Just increase recharge of BS/EDA by a few seconds; fix the source, not a core mechanic. However anet will probably smiters boon them or something stupid like that.
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Old Nov 13, 2009, 01:31 PM // 13:31   #18
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Quote:
Originally Posted by Regulus X View Post
and Knocklocks promote SKILL imho
No, you can actually just button mash as long as you do the mashing one key at a time. There is absolutely no skill in it. You could replace the player with a macro and it would still work.
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Old Nov 13, 2009, 03:14 PM // 15:14   #19
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nerfing the shit out of EDA and Bsurge AND increasing blind miss chance to 100% is the way to go my friends.

ps.: I'm even gonna tell Anet how to nerf those two^: Bsurge: duration to 0...1...2 seconds(2 from 16 attrib), EDA: only works with melee attack skills

Last edited by Wuhy; Nov 13, 2009 at 03:26 PM // 15:26..
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Old Nov 13, 2009, 03:19 PM // 15:19   #20
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Actually, Blind should've always just been a 100% to avoid retarded events like hitting a sundercrit eviscerate through blind for that kill that was actually cought very well with a blind.

EDA is pretty dumb yeah, since it requires no brain at all, but it's not that bad really with a lot of common counters.
It could use a cast time though.
BSurge really doesn't need the unconditional AoE, but that's really all there is to it.
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